Category: Uncategorized
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Future modelling of Cities
https://colouringlondon.org/ https://github.com/colouring-cities/colouring-cities.github.io The fine people at the Turing Institute, are wrestling with some very familiar data problems, we’re really interested in these programmes of work – and would recommend anyone who has a spare moment take the time to have a poke […]
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Procedural generation vs Ai for Vehicles – an M270 MLRS example
We’re looking to make both serious simulations and PC games. At present however most Ai are derivatives of very large scale Copyright challenges / Scraping exercises. Large distribution channels such as Steam (biggest PC games marketplace that controls 50-70% of all PC […]
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Seeking feedback around RTS-Destruction & Game Mechanics
We’re taken to social media to seek feedback on our thoughts on how we might create an action or RTS game based on destruction and the powerful simulation tools under the hood of Polaron. If you’re interested in finding out more – […]