Quick test on the AWS Luberyard Bistro rendering benchmark.
https://developer.nvidia.com/orca/amazon-lumberyard-bistro
Amazon Lumberyard Bistro
![](https://d29g4g2dyqv443.cloudfront.net/sites/default/files/akamai/Bistro_Exterior_1.png)
![](https://d29g4g2dyqv443.cloudfront.net/sites/default/files/akamai/Bistro_Exterior_2.png)
![](https://d29g4g2dyqv443.cloudfront.net/sites/default/files/akamai/Bistro_Interior_1.png)
![](https://d29g4g2dyqv443.cloudfront.net/sites/default/files/Bistro_Night.png)
![](https://d29g4g2dyqv443.cloudfront.net/sites/default/files/akamai/Bistro_Interior_2.png)
![](https://d29g4g2dyqv443.cloudfront.net/sites/default/files/akamai/Bistro_Interior_3.png)
Click To Enlarge Images
Donor:
![](https://d29g4g2dyqv443.cloudfront.net/sites/default/files/akamai/gameworks/Falcor/NewImages/lumberyard_cropped.png)
History:
- Revealed at 2017 Game Developer Conference to showcase new anti-aliasing and transparency features in the Lumberyard game engine.
License:
- Creative Commons CC-BY 4.0
Details:
- Interior: 1,046,609 triangles
- Interior with wine: 1,293,691 triangles
- Exterior: 2,832,120 triangles
- File formats: FBX and Falcor scene file
Polaron render
![](https://polaronworldengine.com/wp-content/uploads/2024/02/voxels-compile_CRdqTQnCR0.jpg)
![](https://polaronworldengine.com/wp-content/uploads/2024/02/voxels-compile_XQSdcSCozJ.jpg)
![](https://polaronworldengine.com/wp-content/uploads/2024/02/voxels-compile_5oDhiy0pU0.jpg)
![](https://polaronworldengine.com/wp-content/uploads/2024/02/voxels-compile_VM0Fp2kQdX.jpg)
![](https://polaronworldengine.com/wp-content/uploads/2024/02/voxels-compile_VrNmdoKAog-1.jpg)
![](https://polaronworldengine.com/wp-content/uploads/2024/02/voxels-compile_7GsyzsDIke.jpg)
![](https://polaronworldengine.com/wp-content/uploads/2024/02/voxels-compile_MdXZDBKNBN.jpg)
This was unpacked in Polaron to 274.8 Billion Voxels (no adaptive simulation here).
Some screen shots.
We would need to optimise the net scene – and some adaptive loading systems. But the fidelity is pretty impressive.
Once we’re a bit further along we will revisit this. But its coming along nicely!
In the mean time you can follow us on Youtube, Discord and Twitter
![](https://polaronworldengine.com/wp-content/uploads/2024/02/voxels-compile_VrNmdoKAog.jpg)