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Posted on
Polaron 2.0 is coming
Teaser: Polaron 2.0 is coming. Major changes: Thank you as ever for your patience! As a small team we have to choose where to invest our time and this came out on top. Our long awaited Early Access will soon have a […]
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Posted on
Lumberyard Bistro Benchmark V1
Quick test on the AWS Luberyard Bistro rendering benchmark. https://developer.nvidia.com/orca/amazon-lumberyard-bistro Amazon Lumberyard Bistro Click To Enlarge Images Donor: History: License: Details: Polaron render This was unpacked in Polaron to 274.8 Billion Voxels (no adaptive simulation here). Some screen shots. We would need […]
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An (EOS optimised) voxel by any other name…
A voxel is a term in computer graphics and 3D modelling, representing a value on a regular grid in three-dimensional space, similar to how a pixel represents a value in two-dimensional space Regardless of the terms and names we assign to digital […]
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Posted on
Polaron 2.0 is coming
Teaser: Polaron 2.0 is coming. Major changes: Thank you as ever for your patience! As a small team we have to choose where to invest our time and this came out on top. Our long awaited Early Access will soon have a […]
-
Posted on
Lumberyard Bistro Benchmark V1
Quick test on the AWS Luberyard Bistro rendering benchmark. https://developer.nvidia.com/orca/amazon-lumberyard-bistro Amazon Lumberyard Bistro Click To Enlarge Images Donor: History: License: Details: Polaron render This was unpacked in Polaron to 274.8 Billion Voxels (no adaptive simulation here). Some screen shots. We would need […]
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Posted on
An (EOS optimised) voxel by any other name…
A voxel is a term in computer graphics and 3D modelling, representing a value on a regular grid in three-dimensional space, similar to how a pixel represents a value in two-dimensional space Regardless of the terms and names we assign to digital […]
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Posted on
Animated creatures in a Voxel Environment
The description is about a procedural creature engine test for a psychological sci-fi horror game targeting PC, planned for release in 2024. It features creatures navigating a voxel-based cityscape, derived from Lidar and SAR data. Each creature limb autonomously interacts with the […]
Polaron World Engine
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