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How to market a game
As a company interested in selling games as a business – this is a really impressive resource. It would be well worth checking out their site, and many different resources. Like all marketplaces, it’s constantly evolving – so staying abreast of events […]
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Urban Hawk presents Polaron alongside our partners Fraunhofer Fokus at FOKUS Media Web Symposium
https://www.5g-victori-project.eu/2023/03/5g-victori-to-showcase-demos-at-fokus-media-web-symposium-in-june/ Urban Hawk was delighted to be invited to present our work alongside Fraunhofer Fokus’ Media Web group. We’ve been incredibly fortunate to have developed a close working relationship with Dr Louay Bassbouss in developing real-time simulation solutions to leverage the best […]
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WIP – Physics & Demolishing Bridges (on a single Thread)
(NB – we bear the City of Pittsburgh no ill will / Batman did it first) In order to ensure performance, we’ve worked hard to produce a complex Physics simulation based on rigid body physics that can calculate the effect of impacts […]
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Posted on
WIP – Physics & Demolishing Bridges (on a single Thread)
(NB – we bear the City of Pittsburgh no ill will / Batman did it first) In order to ensure performance, we’ve worked hard to produce a complex Physics simulation based on rigid body physics that can calculate the effect of impacts […]
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Seeking feedback around RTS-Destruction & Game Mechanics
We’re taken to social media to seek feedback on our thoughts on how we might create an action or RTS game based on destruction and the powerful simulation tools under the hood of Polaron. If you’re interested in finding out more – […]
Polaron World Engine
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