Interested in the serious simulation or gaming applications? Get in touch or sign up for Early Access or check out the Terrain Marketplace at VoxelAlley.com For commercial application please visit the Urban Hawk Website
Endlessly scalable for serious simulation and serious fun.
Polaron is in essence, a realistic and endlessly scalable, tweakable and replayable sandbox through which you can stress test decisions and deliver situational awareness, training, real-time strategy and action games; set in a wide range of applications, level of detail and complexity. Coupled with procedural generation to create probabilistic systems, infrastructure and interactions between units, civilians, physics, explosions, flooding and more. Polaron creates 3D maps & terrain models of areas, spaces and facilities over which a limitless variety of effects, incidents, scenarios, operations and AI driven models can be simulated.
Play for fun, or run iterative analysis to determine the best course of action – using synthetic environments based on real world locations; Polaron World Engine is the most semantic data dense real-time environment available.
Geosemantic data is fused with an accurate model of the real world’s structure and augmented with procedurally generated data based on an array of data points.
Blend direct scan data such as lidar, EOS and Thermal values, alongside Geosemantics and real-time calculations and drive realistic simulations able to integrate and use data from almost any spatial or spatially indexed data.
Find out more about Polaron’s Capabilities
GIS & Data Analysis
Whether massive scaled interactions or analysing time & series data or even real-time data feeds. Polaron’s incredible performance unlocks competitive advantages delivered in real-time and can be run in the cloud or on prem and in parallel with other GIS tools and Databases.
Analysis leads to Simulation, allowing you to test and model change and assess and compare a multitude of options, strengths, weaknesses and costs. Test your suppositions and Wargame out solutions, identify weaknesses and automate analysis and outputs into other tools.
We are working on a number of games that exploit the complexity and interactions afforded by adaptive scaling and massive Voxel environments. Polaron’s Simulation components are designed to run on high end COTs hardware, CPUs and GPUs allowing fastest possible performance.
Quick test on the AWS Luberyard Bistro rendering benchmark. https://developer.nvidia.com/orca/amazon-lumberyard-bistro Amazon Lumberyard Bistro Click To Enlarge Images Donor: History: License: Details: Polaron render This was unpacked in Polaron to 274.8 Billion Voxels (no adaptive simulation here). Some screen shots. We would need […]
A voxel is a term in computer graphics and 3D modelling, representing a value on a regular grid in three-dimensional space, similar to how a pixel represents a value in two-dimensional space Regardless of the terms and names we assign to digital […]
The description is about a procedural creature engine test for a psychological sci-fi horror game targeting PC, planned for release in 2024. It features creatures navigating a voxel-based cityscape, derived from Lidar and SAR data. Each creature limb autonomously interacts with the […]