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Polaron 2.0 is coming

Teaser: Polaron 2.0 is coming.

Major changes:

  • Physics & Destruction
  • Internal forms of buildings derived from EOS
  • Systems and connectivity within the scenes (maps)
  • Cost mapping to inform different behaviours and responses
  • Expanded number of agents within a scene
  • and much more

Thank you as ever for your patience!
As a small team we have to choose where to invest our time and this came out on top.
Our long awaited Early Access will soon have a date behind it.

Don’t forget to sign up via our Early Access link!

Thanks

Robert & John