Updates and News

  • Quick test on the AWS Luberyard Bistro rendering benchmark. https://developer.nvidia.com/orca/amazon-lumberyard-bistro Amazon Lumberyard Bistro Click To Enlarge Images Donor: History: License: Details: Polaron render This was unpacked in Polaron to 274.8 Billion Voxels (no adaptive simulation here). Some screen shots. We would need […]

    Read more

  • An (EOS optimised) voxel by any other name…

    A voxel is a term in computer graphics and 3D modelling, representing a value on a regular grid in three-dimensional space, similar to how a pixel represents a value in two-dimensional space Regardless of the terms and names we assign to digital […]

    Read more

  • The description is about a procedural creature engine test for a psychological sci-fi horror game targeting PC, planned for release in 2024. It features creatures navigating a voxel-based cityscape, derived from Lidar and SAR data. Each creature limb autonomously interacts with the […]

    Read more

  • Urban Hawk joins NVIDIA Inception Programme

    BRISTOL, UNITED KINGDOM–18 OCTOBER 2023 –Urban Hawk today announced that it has joined NVIDIA Inception, a program that nurtures startups revolutionising industries with technological advancements. Urban Hawk is focused on geospatial mapping and simulation using voxels for real-time simulation and gaming. Joining […]

    Read more

  • Future modelling of Cities

    https://colouringlondon.org/ https://github.com/colouring-cities/colouring-cities.github.io The fine people at the Turing Institute, are wrestling with some very familiar data problems, we’re really interested in these programmes of work – and would recommend anyone who has a spare moment take the time to have a poke […]

    Read more

  • Procedural generation vs Ai for Vehicles – an M270 MLRS example

    We’re looking to make both serious simulations and PC games. At present however most Ai are derivatives of very large scale Copyright challenges / Scraping exercises. Large distribution channels such as Steam (biggest PC games marketplace that controls 50-70% of all PC […]

    Read more

  • How to market a game

    How to market a game

    As a company interested in selling games as a business – this is a really impressive resource. It would be well worth checking out their site, and many different resources. Like all marketplaces, it’s constantly evolving – so staying abreast of events […]

    Read more

  • Urban Hawk presents Polaron alongside our partners Fraunhofer Fokus at FOKUS Media Web Symposium

    https://www.5g-victori-project.eu/2023/03/5g-victori-to-showcase-demos-at-fokus-media-web-symposium-in-june/ Urban Hawk was delighted to be invited to present our work alongside Fraunhofer Fokus’ Media Web group. We’ve been incredibly fortunate to have developed a close working relationship with Dr Louay Bassbouss in developing real-time simulation solutions to leverage the best […]

    Read more

  • WIP – Physics & Demolishing Bridges (on a single Thread)

    (NB – we bear the City of Pittsburgh no ill will / Batman did it first) In order to ensure performance, we’ve worked hard to produce a complex Physics simulation based on rigid body physics that can calculate the effect of impacts […]

    Read more

  • We’re taken to social media to seek feedback on our thoughts on how we might create an action or RTS game based on destruction and the powerful simulation tools under the hood of Polaron. If you’re interested in finding out more – […]

    Read more