![](https://polaronworldengine.com/wp-content/uploads/2023/09/voxels-compile_YkWuOCAv0T.png)
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Teaser: Polaron 2.0 is coming. Major changes: Thank you as ever for your patience! As a small team we have to choose where to invest our time and this came out on top. Our long awaited Early Access will soon have a […]
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Quick test on the AWS Luberyard Bistro rendering benchmark. https://developer.nvidia.com/orca/amazon-lumberyard-bistro Amazon Lumberyard Bistro Click To Enlarge Images Donor: History: License: Details: Polaron render This was unpacked in Polaron to 274.8 Billion Voxels (no adaptive simulation here). Some screen shots. We would need […]
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The description is about a procedural creature engine test for a psychological sci-fi horror game targeting PC, planned for release in 2024. It features creatures navigating a voxel-based cityscape, derived from Lidar and SAR data. Each creature limb autonomously interacts with the […]
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BRISTOL, UNITED KINGDOM–18 OCTOBER 2023 –Urban Hawk today announced that it has joined NVIDIA Inception, a program that nurtures startups revolutionising industries with technological advancements. Urban Hawk is focused on geospatial mapping and simulation using voxels for real-time simulation and gaming. Joining […]
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https://colouringlondon.org/ https://github.com/colouring-cities/colouring-cities.github.io The fine people at the Turing Institute, are wrestling with some very familiar data problems, we’re really interested in these programmes of work – and would recommend anyone who has a spare moment take the time to have a poke […]
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https://www.5g-victori-project.eu/2023/03/5g-victori-to-showcase-demos-at-fokus-media-web-symposium-in-june/ Urban Hawk was delighted to be invited to present our work alongside Fraunhofer Fokus’ Media Web group. We’ve been incredibly fortunate to have developed a close working relationship with Dr Louay Bassbouss in developing real-time simulation solutions to leverage the best […]