Updates and News

  • Teaser: Polaron 2.0 is coming. Major changes: Thank you as ever for your patience! As a small team we have to choose where to invest our time and this came out on top. Our long awaited Early Access will soon have a […]

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  • Quick test on the AWS Luberyard Bistro rendering benchmark. https://developer.nvidia.com/orca/amazon-lumberyard-bistro Amazon Lumberyard Bistro Click To Enlarge Images Donor: History: License: Details: Polaron render This was unpacked in Polaron to 274.8 Billion Voxels (no adaptive simulation here). Some screen shots. We would need […]

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  • An (EOS optimised) voxel by any other name…

    A voxel is a term in computer graphics and 3D modelling, representing a value on a regular grid in three-dimensional space, similar to how a pixel represents a value in two-dimensional space Regardless of the terms and names we assign to digital […]

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  • The description is about a procedural creature engine test for a psychological sci-fi horror game targeting PC, planned for release in 2024. It features creatures navigating a voxel-based cityscape, derived from Lidar and SAR data. Each creature limb autonomously interacts with the […]

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  • Urban Hawk joins NVIDIA Inception Programme

    BRISTOL, UNITED KINGDOM–18 OCTOBER 2023 –Urban Hawk today announced that it has joined NVIDIA Inception, a program that nurtures startups revolutionising industries with technological advancements. Urban Hawk is focused on geospatial mapping and simulation using voxels for real-time simulation and gaming. Joining […]

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  • Future modelling of Cities

    https://colouringlondon.org/ https://github.com/colouring-cities/colouring-cities.github.io The fine people at the Turing Institute, are wrestling with some very familiar data problems, we’re really interested in these programmes of work – and would recommend anyone who has a spare moment take the time to have a poke […]

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  • Procedural generation vs Ai for Vehicles – an M270 MLRS example

    We’re looking to make both serious simulations and PC games. At present however most Ai are derivatives of very large scale Copyright challenges / Scraping exercises. Large distribution channels such as Steam (biggest PC games marketplace that controls 50-70% of all PC […]

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  • How to market a game

    How to market a game

    As a company interested in selling games as a business – this is a really impressive resource. It would be well worth checking out their site, and many different resources. Like all marketplaces, it’s constantly evolving – so staying abreast of events […]

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  • Urban Hawk presents Polaron alongside our partners Fraunhofer Fokus at FOKUS Media Web Symposium

    https://www.5g-victori-project.eu/2023/03/5g-victori-to-showcase-demos-at-fokus-media-web-symposium-in-june/ Urban Hawk was delighted to be invited to present our work alongside Fraunhofer Fokus’ Media Web group. We’ve been incredibly fortunate to have developed a close working relationship with Dr Louay Bassbouss in developing real-time simulation solutions to leverage the best […]

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  • WIP – Physics & Demolishing Bridges (on a single Thread)

    (NB – we bear the City of Pittsburgh no ill will / Batman did it first) In order to ensure performance, we’ve worked hard to produce a complex Physics simulation based on rigid body physics that can calculate the effect of impacts […]

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